AI Insights · Timothy · July 2023
Top 5 Space Games on Android in Poland: Q2 2023 Performance
Discover the performance trends of the top 5 space games on Android in Poland during Q2 2023, including weekly downloads, revenue, and active user data.
In the second quarter of 2023, the top 5 space games on the Android platform in Poland showed varying performance trends. Here's a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Honkai: Star Rail, published by COGNOSPHERE PTE. LTD., experienced notable fluctuations in its metrics. Weekly revenue peaked at around $18.3K in early May before gradually declining to approximately $10.7K by the end of June. Downloads saw a significant drop from 36.9K in late April to just over 2.1K by the end of June. Active users started at 23.1K in late April, peaked at 30.5K in early May, and stabilized around 25.7K towards the end of the quarter.
Infinite Galaxy, from CamelStudio, showed a steady revenue performance with minor fluctuations, peaking at about $5.1K in mid-May and ending June at around $4.9K. Active users for Infinite Galaxy saw a gradual decline from 2.5K in late March to just under 1.5K by the end of June.
Star Wars™: Galaxy of Heroes by ELECTRONIC ARTS displayed a mixed trend. Revenue reached its highest point of approximately $5.1K in early May but dropped to around $3.3K by the end of June. Downloads peaked at 5.9K in early May and then decreased to about 1.2K by late June. Active users saw a significant peak at 65.6K in early May, maintaining a steady level of around 47.5K towards the end of the quarter.
Mighty DOOM, published by Bethesda Softworks LLC, had a more stable but declining trend in revenue, starting at $3.6K in late March and ending at around $1.1K by the end of June. Downloads also decreased from 23.2K in late March to just under 1K by late June. Active users for Mighty DOOM peaked at 28.7K in early April, with a slight decline to 28.1K by the end of June.
Galaxy Attack: Shooting Game, from 1SOFT, showed a varied performance. Weekly revenue saw a peak of $2.6K in late May, ending at approximately $2.1K by late June. Downloads increased significantly from 2.4K in late March to over 3.2K by the end of June. Active users for Galaxy Attack also rose from 23.7K in late March to 29.2K in early June, stabilizing at around 23.6K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.